That goal came a little bit closer to reality last week, if only incrementally: 360 has now passed the nine hundred thousand barrier and is just one hundred thousand short of Microsoft's goal.
When the goal was first asserted back in October, the 360 was hovering near seven hundred thousand units. Since then the 360 has seen a two hundred thousand unit surge in four months.
While some scoff at the American entry's attempts at Japanese assimilation, there's little doubt that Microsoft's machine has altered the market forever.
Potentially the most important factor is that Microsoft forced Sony to answer to the 360 before they were done milking the PS2 for long-tail software sales.
Instead, Sony pushed through plans to produce a hardware behemoth that would compete with the 360 in the US. The effects of this have been clearly felt in Japanese sales, where Sony's entry is lagging far behind the third player in the market, Nintendo's Wii.
There are numerous reasons why the PS3 hasn't met expectations (and they've been covered to death), but no small part of that analysis is price which is clearly related to hardware costs...and Microsoft, in whole or in part, can take credit (or blame) for forcing Sony's hand on the issue.
Whether or not Microsoft will translate the paltry-but-not-nonexistent userbase into future profits in the Japanese market is to be determined. But this is a start.